/mind blown

For those who don’t know, Pandemic is a game where you and up to 3 other players work together to find the cures to four diseases running rampant around the planet.  After every game of normal Pandemic, you reset the entire game and start from a clean slate.  In Pandemic Legacy, decisions you make and events that happen in each game carry over to the next game.  You add stickers to the board, tear up cards, and modify your characters as the story progresses.  It’s a consumable board game.  You play through the story one time.  There is no turning back.  There is no resetting.  Your decisions in each game matter and will come back to haunt you in future games.  This is the Legacy concept and it’s being applied to a lot of modern board games nowadays simply because (as I’m finding out) it’s a helluva lotta fun.

I’ve played 45 games of regular Pandemic, and in none of them did I feel the pressure that was applied in the first game of the Pandemic Legacy Season 1 campaign.  The threat of preventing stickers on the board is intense!

We played 2 intro games and then beat January and February by the skin of our teeth!  I’ve never had such a difficult time beating Pandemic.  I can’t pinpoint why this game seems more difficult, but it was out to get us tonight.

Opening boxes and flaps and applying stickers feels like Christmas morning.  The look on Collin’s face when I told him he had to physically tear up a card.  The stress each time you have to turn over a card from the infection deck.  The way the game balances itself and applies even more pressure if you do well so that at some point you’re forced to deal with failure.  The long-term implications of those failures on the rest of the story!

This game is fantastic.  What a way to tell a story.  I don’t even know what else to say except get a group of 4 together and play this game!